Express your opinions in Indonesian and understand what people are saying. Whether you are a beginner looking for a way to start learning a language or an experienced speaker improving your knowledge, you will find what you’re looking for in the FunEasyLearn app. The FunEasyLearn courses are developed by certified linguists and acting teachers.
The Indonesian learning app LinGo Play keeps you motivated no matter what. Try the language learning app and enjoy learning Indonesian online while you have lots of fun. Almost half of users play every day, and 1/5th play from 4 to 6 times a week, spending on average 30 to 60 minutes playing each time.
The mean of the online game addiction scale for online gamers is 14.23 (4.81). The mean for the longest time recorded in playing online situs slot gacor 88 game is 5.79 hours (5.12), with a maximum score of 82 hours. The primary goal of the LinGo Play Indonesian language learning app to make learning foreign languages such as Indonesian language experience of a lifetime. The app leverages online game and an interactive user-interface to make the app fun. As a learner, you will get a chance to open your doors to new topics.
Furthermore, decision on the days per week is based on the idea of a healthy relationship of work and play. We argue that playing online games for more than 4 hours at the frequency of working days is already half of the amount of the standard daily 8 hours working time, thus it can be considered as excessive. This research aims to develop an online game addiction measure to screen for online game addiction cases among Indonesian children and adolescents, as well as for other research purposes.
Problems from the use of online games has caused the Indonesian minister of health to publicly express her concern regarding the popularity of online games among children. Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and arcade centres, prior to developments of online gameplay in PC games and increasing prevalence of the internet cafés.
The items are to be answered on 5 points Likert Scale, ranging from Never to Very Often. The participants are instructed to think about the frequency they did the activities described on the items, according to the last six months. According to Newzoo, less than 15% of Indonesians understand English. The country’s official language – Indonesian – is spoken by 60% of the adult population. Its writing system uses the Latin alphabet, which simplifies working with fonts. The Indonesian government has recognized the video-game industry as one of the most promising sectors for attracting foreign investments.